![]() Feel free to retreat instead of pushing your character so you can gather materials to get your camp leveled up. It’s important not to over estimate your abilities in the first few hours. ![]() However, if you have to retreat mid-loop, you’ll only get to keep 30% of what you gathered. If you survive a loop and retreat at the campfire, you can leave a level with all of the materials you’ve gathered. You should make liberal use of the retreat function to gather materials and build up your camp. The course of Loop Hero plays out over several acts, but your first few hours and several loops won’t be successful. Passive regen per second and evasion are far superior stats to focus on for that reason. But it requires getting off hits and putting yourself into combat situations where you will be losing more health than you’re gaining. ![]() Some stats are not created equal, so they shouldn’t be prioritized.įor example, Vampirism seems pretty great on the surface, right? Free heals during combat is great. The slots you’ll have open depends on the class you’re playing, but each stat is useful across all classes. Part of surviving the loops you’re creating as a planner means regularly upgrading your character’s equipment from loot drops. Choosing Stats to Focus – Loop Hero on Switch Some of the combos can result in powerful monsters that reward great loot, but are very dangerous to heroes who aren’t well equipped. It’s a delete card that can be used to remove anything on that tile – including active monsters. You should also make liberal use of the Oblivion card from your deck. You don’t want to create a portion of the loop that takes up too much of your hero’s health. For example, placing mountain and rock cards in a 3×3 grid will introduce a harpy to the loop every few days.Ĭards that introduce monsters to the loop like Vampire Mansions, Groves, Cemeteries, and Ruins should be placed sparingly. How you place the cards determines what kind of monsters show up. Think About Card PlacementĬard placement is a huge part of making the loop manageable for a fledgling hero. It’s important to manage the cards as they come in, since it can be easy to get overwhelmed if you drop them all as you get them. That’s done through placing cards like meadows, rocks, and new obstacles like swamps and groves. It’s the players job to create a world that generates loot to help the hero get stronger. While you can manage aspects of your character, your chosen class mostly fights and interacts with the world on their own. The core aspects of Loop Hero are the deck-building, loop management, and city-building aspects of the game. But the developers leave a lot up to experimentation on subsequent runs. The core gameplay of Loop Hero is satisfying and the game does an okay job of explaining the basics. But it doesn’t do a good job of explaining what to do. Loop Hero is an addicting mash-up of tower defense, deck-building, and city management.
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